Additional information soon!

v1.0 (2019/6/2):
MODEL:
-Added LR_Cockpit to improve performance.
-New rear wing animations (low downforce rear wing visually represented).
PHYSICS:
-Various adjustments to tyres (grip, wear, heat model), tyres choice will be more important than in previous versions.
-Reworked arodynamics (the rear wing will switch to a low df variant at the 4th setting).
-Engine power curve updated.
-New setups are needed.

v0.4 (2019/4/20):
-UI brand name changed to "VRC".
MODEL:
-All LODs completed.
-Rear suspension animation fixes.
-Small remapping and textures optimizations.
-Optional wet tyres textures added.
PHYSICS:
-Minor tweaks to tyres.

v0.3 (2019/3/17):
MODEL:
-Improved tyres textures and Uvs.
-Remodelled rims, and added “blured rims”.
-Added wing animations.
-Added high downforce and low downforce wing configurations.
-Added seatbelts.
-New cockpit textures and details.
SOUNDS:
-Tweaked internal upshift logic for more variety.
-Improved external downshifts.
-Tweaked floorboard sounds.
PHYSICS:
- Reworked tyres, suspension and aeromaps.
-Different lateral/longitudinal tyre grip distribution.
-Overall aerobalance moved towards the rear.
-Different supension stiffness balance.

v0.2 (2018/2/24):
MODEL:
-Improved AO.
-Added T-Cam visual mod.
-Fixed a bug that will let you see the ground trough sidepods.
SOUNDS:
-Fixed internal power distortion.
-Adjusted internal reverb.
-Adjusted floorboard scratch volume.
-New wind effects when following another car.
-Fixed sample clicking when on throttle at mid rpm.
PHYSICS:
-Tyres and suspension improvements.
-Adjusted collider placement.

v0.1:
-Imported the model ingame, worked all shaders, reworked textures.
-Made all season liveries.
-Scratch made new sounds.
-Scratch made new physics.